ContactGlove Unreal Engine 5 SDK V1

Supported productsContactGlove1ContactGlove2

ContactGloveSDK features

The SDK supports:

  • Retrieving finger joint flexion (float values from 0.0 to 1.0) and abduction
  • Retrieving controller input
  • Controlling vibration and haptic modules (haptic modules are available only on equipped gloves)
  • Visualizing hand poses on an avatar

The SDK does not record hand poses.

Unreal Engine requirements

UE 5.7

Setting up DivingStation and SteamVR

ContactGloveSDK requires DivingStation and SteamVR. Complete their setup using the guide for your product:

Downloading the Unreal Engine ContactGloveSDK

Download the Unreal Engine ContactGloveSDK plugin from the official website.

Extract the download and copy ContactGlovePlugin from ContactGloveSDK_UE/UE_5.7 into the Plugins folder directly under your project folder, as shown below. Create the Plugins folder if it does not exist.

Plugin folder

Restart the Unreal Engine project after installing the plugin. In the editor, open Tools > Debug > Modules and confirm that ContactGlovePlugin is listed. Recompile if necessary.

Opening Modules Modules window