ContactGlove2 Product Specifications

Product Specifications

ItemSpecification
Battery Capacity1,400mAh
Continuous Operating TimeApprox. 8.5 hours (Internal Battery)
Charging TimeApprox. 3 hours (When powered OFF)
Charging MethodUSB Type-C port
Hand TrackingAcquisition of independent bending and spreading movements for each finger and joint
Haptic FeedbackVibration via built-in haptic reactor
Wireless CommunicationProprietary communication using 2.4GHz band
Controller Input
(via ContactGlove2)[1]
Trigger / Grip / Trackpad Press (Emulation)
Controller Input
(via Magnetra2)[2]
A / B / System / Physical Trigger / Joystick / Trackpad Buttons (Up/Down)
Supported VR HeadsetsVarious SteamVR-compatible headsets

*Operation is not guaranteed on all headsets.
Supported ApplicationsVRChat / Resonite / Other SteamVR applications [3]

*Operation is not guaranteed on all SteamVR applications.
TrackingRequires separate installation of trackers compatible with various tracking systems [4]

[Details]

  1. Input emulation using hand tracking data.

  2. Use of A/B/System/Physical Trigger/Joystick/Trackpad Button (Up/Down) inputs requires the separate purchase of Magnetra2.

👉 *Not compatible with Magnetra1. 👉 Supports hot-swapping, allowing attachment/detachment while the main unit is powered ON.
(*Please avoid rapid, continuous plugging/unplugging as this may cause malfunction.)

  1. Compatibility varies by software (SteamVR use / Non-SteamVR use).

👉 Please refer to the SteamVR Specifications below for details.

  1. Supported Tracking Systems (Third-party)
    Two trackers are required in total, one for each hand (left and right) for position and rotation tracking.

👉 Please refer to Supported Tracking Systems below for details.

SteamVR Specifications

Use in SteamVR

Skeletal Input and SteamVR Input 2.0

  • SteamVR Input 2.0
  • Skeletal Input
  • What is "Skeletal Input Supported"?
    • It is a SteamVR application (software).
    • It uses the SteamVR Input 2.0 input mechanism.
    • It references Skeletal Input data within the app.
      • 👉 Skeletal Input-compliant hand tracking is available.
Skeletal Input Supported AppsSkeletal Input Non-Supported Apps
👉 Allows for
hand tracking with independent bending + spreading of each finger/joint
compliant with Skeletal Input.
👉 Allows for
1-axis bending hand tracking per finger
compliant with Valve Index Controllers.
(e.g., VRChat, Resonite, The Lab)etc

Use in VRChat

Use Outside of SteamVR

  • (Please check the page for each specific software for details)

Supported Tracking Systems

The following systems are supported.

  • SteamVR Tracking (2.0)
  • (VIVE) 6DoF Inside-out Tracking
  • Quest 3/3S/Pro controllers with a dedicated mount

SteamVR Tracking (2.0)

  • VIVE Tracker (3.0) / Tundra Tracker
    • Purchase of BaseStation 1.0/2.0 (third-party) is required separately.
    • Adapters for attachment are included with ContactGlove2.

(VIVE) 6DoF Inside-out Tracking

  • VIVE Tracker (Ultimate)

    • Adapters for attachment must be purchased separately.

    *This adapter is used in combination with the Tundra Tracker adapter included with ContactGlove2.

    • Not compatible with adapters for ContactGlove1.

    The dedicated mounter for ContactGlove2 has "CG2" engraved on the slider part (bottom).

    ( Universal Mounting Adaptor for Ultimate Tracker for CG2 ) VUT_cg2mounter.jpg

There are also diagrams of each tracking environment in Usage as VR Controller. Please refer to them as well.