ContactGlove1 Product Specifications
| Item | Specification |
|---|---|
| Battery Capacity | 1,800mAh |
| Continuous Operation Time | Approx. 12 hours (built-in battery) |
| Charging Time | Approx. 3 hours (when powered off) |
| Charging Method | USB Type-C port |
| Hand Tracking | Independent bending detection for each finger and joint |
| Haptic Feedback | Vibration via built-in haptic reactor |
| Wireless Communication | Proprietary communication using the 2.4GHz band |
| Maximum Simultaneous Connections | Up to 8 pairs of gloves per PC (varies depending on surrounding radio conditions) |
| Controller Input [1] | Trigger / Grip / Touchpad (Press) |
| Controller Input (Additional Module) | A / B / System / Joystick [2] |
| Supported VR Headsets | Various SteamVR-compatible headsets [3] |
| Supported Applications | VRChat / Other SteamVR Applications [4][5] |
| Tracking | Requires separate attachment of trackers compatible with various tracking systems |
[Specification Details]
- Input emulation using hand tracking data.
- To use A / B / System / Joystick input, you need to purchase an additional input module separately.
Refer to Using Button & Joystick Input for details. - Operation is not guaranteed on all headsets.
- To use independent hand tracking for each finger and joint in SteamVR, the content must support Skeletal Input.
As of November 2023, VRChat does not support Skeletal Input, but by using our proprietary software, the following hand tracking is available:- Valve Index Controller-compliant hand tracking
- As of VRChat (Open-Beta) 2024.3.1 on July 25, 2024, SteamVR skeletal hand tracking with per-joint finger bending is now supported in this mode.
- Valve Index Controller-compliant hand tracking
- Operation is not guaranteed on all SteamVR applications.